These can also include different combinations of troops which are included after upgrades. Yeti, Bowlers, Electro Drags, Valkyrie (mass E-Drags are not preferred in the farming perspective), and Miners. These are some of our suggestions, which can be utilized for both Farming and Wars: If you plan to play wars (in our opinion, don’t) at the start, it’s better to make sure you have at least one preferred War Troop Combination upgraded before you play wars. Miners in fact can come handy in wars as well. If you are focused on Farming, we would insist you to upgrade farming troops like Giants and Miners first. After I’m done with the Laboratory upgrade, what next? In Town Hall 13, only few troops are having upgrade options while rest of them are already maxed out at Town Hall 12. Level-wise description of the Seige BarracksĪ common question and confusion. The deployed units participate in the attack. The troop level of both Pekka and Wizard is the level of the respective troops in the player laboratory. It has a limited lifetime and slowly loses health over time. When deployed, the Siege Barracks parachutes down and spawns a Pekka followed by several Wizards behind. It is a non-moving siege machine, only one among the four of them. The fourth of the Siege Machines, the Siege Barracks are unlocked at Town Hall 13, when the workshop is upgraded to level 4. Then only after potential Elixir Upgrades, shift your focus on the Grand Warden. Initially, you will have to wait for your elixir upgrades (especially the storages/siege barracks) to finish, so that you can concentrate on upgrading your Grand Warden. While your Grand Warden has higher-level improvements waiting since at Th12 you will have Lvl40 Warden, which has to be upgraded to lvl50 in Town Hall 13. Barbarian King and Archer Queen both reach a maximum level of 75, which are Dark Elixir upgrades. Heroesīy getting your Gold and Elixir busy, you can utilize your Dark Elixir for your Heroes other than the Royal Champion. You get 40+5=45 troops to hold, where you can have a bulk tank (like Pekka) followed by supporting troops inside 45 (with 5 wizards or any). It might sound meh, but here’s the bonus. On upgrading, you get +5 extra troops to fit in your Clan Castle. With this, you can have plenty of resources filled for the next upgrade. While you are busy with the Laboratory and Army Camp upgrades, which are both Elixir resources, utilize your Gold on Elixir storage upgrades. To go with upgrades that cost more than the maximum storage we get in Th12, we need to upgrade the storage so that we can upgrade more buildings like Clan Castle which require more gold. You have to upgrade your storage in order to save more loot. Let it be running upgrading troops, a free lab delays your upgrading. As you can max out all the troops and spells in Town Hall 13, troop upgrading becomes important for farming and for wars too. But unless you are not raiding it won’t be a problem. Then again, you will have to use other resources to upgrade troops. The idea of having maxed out troops for the particular Town Hall is enforced by upgrading the Laboratory. The need for higher-level troops is very important, even if you prefer farming in that instance. LaboratoryĮssential and always the first priority of any clashes. To make things simpler, we have a basic upgrade priority mentioned below: 1. Always, have an idea of what upgrades are you going to make, think which is essential for the early development of your base, and then go for it. This is the last town hall level in the game, and following the correct upgrade steps is really not necessary, but for a systematic base building, it’ll help. Stick on farming and upgrades that build your base and troops. Since it’s the last town hall level, you have plenty of time to go with it, Also, it avoids matchmaking weightage of a just upgraded Town Hall 13 in wars. As you kick start Town Hall 13, it’s better to stay out of wars until you upgrade up your troops and semi-max defenses. When the upgrade is completed, you should look into your priorities, order them and go with it. When you finish off the Town Hall upgrade, you should ensure your resources are full and enough to busy your 5 builders (almost all will have 5 by the time you reach Th13).
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